Posts tagged as:

Kurt Jones

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Instructor: Kurt Jones
Runtime: 40m 3s
Software used: Photoshop CC 14.2
Video Format: MP4
Resolution: 1280×720
File Size: 223 MB
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We’ll begin this training by learning about a couple of ways that we can scale an image in Photoshop and discuss how this can affect file size and quality. Read more…

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Instructor: Kurt Jones
Runtime: 1h 11m
Software used: Photoshop CC 14.2
Video Format: MP4
Resolution: 1280×720
File Size: 298 MB
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We’ll begin this training by discussing and examining the sclera, along with the iris and pupil, to gain an understanding of the eyeball’s form and surface structure. Read more…

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Instructor: Kurt Jones
Runtime: 1h 12m
Level: Intermediate
Software used: Storyboard Pro 4
Video Format: MP4
Resolution: 1280×720
File Size: 1.92 GB
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We’ll begin this tutorial by learning how to import a 3D object into the application followed by learning how we can transform our object in three-dimensional space. Read more…

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Instructor: Kurt Jones
Runtime: 3h 9m
Level: Beginner
Software used: Storyboard Pro 4 Version 10.2.0
Video Format: FLV
Resolution: 1280×720
File Size: 1.06 GB
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We’ll begin this tutorial by spending several lessons learning about some of the essential tools and features that you’ll find yourself using quite often when working in Storyboard Pro.
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Digital Tutors - Indie Game Development Pipeline Volume 1: Visual Development

Instructor: Kurt Jones
Runtime: 2h 17m
Level: Beginner
Software used: Photoshop CC 14.2
Video Format: MP4
Resolution: 1280×720
File Size: 1.65 GB
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Volume 2

Volume 3

This series is geared towards indie game developers and will take you through the entire creative pipeline to develop a boss battle level that’s comprised of a vibrant 2D environment with 3D characters. Read more…

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Instructor: Kurt Jones
Runtime: 1h 31m
Level: Beginner
Software used: Photoshop CC 14.0
Video Format: MP4
Resolution: 1280×720
File Size: 1.2 GB
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We’ll start this tutorial by sketching out a rough design for a tattoo followed by creating a polished render. Along the way we’ll discuss line work quality and color choices. Read more…

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Instructor: Kurt Jones
Runtime: 3h 28m
Level: Intermediate
Software used: MODO 701
Video Format: MP4
Resolution: 1280×720
File Size: 2.45 GB
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In this tutorial we’ll learn how we can take a modeled character and prepare it for animation.

We’ll begin this process by using MODO’s skeleton tool to build a hierarchy of joints throughout the body. As we build our skeleton we’ll learn how to fix the orientation and alignment of joints along with some basic knowledge of parenting.

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Instructor: Kurt Jones
Runtime: 1h 17m
Level: Beginner
Software used: MODO 701
File Size: 556 MB
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We’ll begin with a brief overview of navigation in the animation view port in MODO followed by a discussion about what frames are and playback controls. After this we’ll begin creating some animation by learning what keyframes are and how to set them. Read more…

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Digital Tutors Introduction to Walk Cycles in Toon Boom Harmony

Instructor: Kurt Jones
Runtime: 1h 18m
Level: Beginner
Software used: Toon Boom Harmony 10.0.1
Video Format: MP4
Resolution: 1280×720
File Size: 978 MB
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By utilizing the methods and approaches in this tutorial, you’ll be able to get started with your own walk cycles in Toon Boom Harmony with confidence while also having a lot of fun.

We’ll begin by blocking out the contact, down, passing, and up positions of our cartoon duck. Following this we’ll learn how we can copy and paste the key frames of these poses to create a loop for our character’s walk cycle. Read more…

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Digital Tutors Drawing and Painting Clouds for Digital Illustration

Instructor: Kurt Jones
Runtime: 1h 55m
Level: Intermediate
Software used: Photoshop CS6
Video Format: MP4
Resolution: 1280×720
File Size: 1.53 GB
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By using the methods and techniques in this tutorial, you’ll be able to digitally illustrate and push the creativity of your own clouds.

We’ll begin by examining an image of the type of clouds that we want to draw our inspiration from followed drawing the outlines of our own cloud formation. Following this we’ll roughly block in a base mid-tone, shadows, and highlights for our cloud. Read more…

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