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Digital Tutors

Instructor: Justin Marshall
Runtime: 1h 27m
Level: Intermediate
Software used: Maya 2014
Video Format: FLV
Resolution: 1280×720
File Size: 321 MB
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Both Softimage and Maya are powerful all-around 3D content creation applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, Softimage for instance, finds that they need to be able to work in another program. Read more…

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Instructor: Kurt Jones
Runtime: 3h 9m
Level: Beginner
Software used: Storyboard Pro 4 Version 10.2.0
Video Format: FLV
Resolution: 1280×720
File Size: 1.06 GB
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We’ll begin this tutorial by spending several lessons learning about some of the essential tools and features that you’ll find yourself using quite often when working in Storyboard Pro.
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Instructor: Justin Marshall
Runtime: 1h 27m
Level: Intermediate
Software used: Maya 2014
Video Format: FLV
Resolution: 1280×720
File Size: 497 MB
More info

CINEMA 4D and Maya are powerful all-around 3D content creation applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, CINEMA 4D for instance, finds that they need to be able to work in another program. Read more…

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Instructor: Eddie Russell
Runtime: 1h 30m
Level: Intermediate
Software used: Photoshop CC 14.2
Video Format: FLV
Resolution: 1280×720
File Size: 163 MB
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Fantasy games have long been known for their beautiful and ornate melee weapons. While often times completely unrealistic, these fantasy weapons can be things of beauty that are sought after by players as an in-game reward. How would an artist even begin to come up with these fantastic designs? Follow along in this training to find out. Read more…

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Instructor: Antony Ward
Runtime: 2h 44m
Level: Intermediate
Software used: Maya 2014
Video Format: FLV
Resolution: 1280×720
File Size: 315 MB
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In this tutorial you’ll learn some of Maya’s often overlooked tools which if embraced, can help dramatically speed up your workflow.

We’ll begin by utilizing its dynamics systems to automate the animation of key areas, like the snakes on Medusa’s head, while also adding the ability to override the snakes motion, allowing an animator to also pose and hand animate them as well. Read more…

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Instructor: Delano Athias
Runtime: 3h 15m
Level: Beginner
Software used: CINEMA 4D R15
Video Format: FLV
Resolution: 1280×720
File Size: 431 MB
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In this series of tutorials we’ll learn foundational concepts for becoming a character setup artist in CINEMA 4D.

We’ll start by learning how to create a skeleton that will articulate any way we could imagine. We’ll then bind our model and learn skinning techniques that can help us save a lot of time as we refine our deformations. Read more…

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Instructor: Joshua Kinney
Runtime: 2h 46m
Level: Advanced
Software used: Unity 4.3
Video Format: MP4
Resolution: 1280×720
File Size: 723 MB
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In this series of tutorials we will take what we’ve accomplished from volume 1 to volume 8 and create the final version of our game.

We’ll start our by setting up a multi-camera setup that will make our character feel truly immersed into the environment. Then we’ll begin the work of adding the final details that will make our game feel polished. Read more…

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Instructor: Laura Smith
Runtime: 2h 55m
Level: Beginner
Software used: NUKE 8.0v1
Video Format: FLV
Resolution: 1280×720
File Size: 713 MB
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In this volume, we’ll build on the concepts covered in Volume 1. We’ll start by bringing our images into NUKE, setting the project settings and moving images around within the main shot. Read more…

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Instructor: Basel AlMadi
Runtime: 2h 23m
Level: Intermediate
Software used: Massive 3.5, Maya 2012, MotionBuilder 2012, Photoshop CS5
Video Format: MP4
Resolution: 1280×720
File Size: 350 MB
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In this tutorial we’ll learn how to create a Roman Warrior agent in terms of meshes, texture, skeleton and actions. We are going to start this training by giving some vital tips and instructions about creating our agent model and textures.
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Instructor: Ron Friedman
Runtime: 3h 27m
Level: Advanced
Software used: Autodesk Maya 2013
Video Format: MP4
Resolution: 1280×720
File Size: 761 MB
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Throughout this tutorial we’ll go through the process of creating animation assets for game combat.

We will discuss the mechanics of how animations work in a state engine, the importance of reference, creating cycling animations like the combat idle, creating attacks that look great but still meet the time considerations of gameplay. We will also ensure that animations have proper weight and power. Read more…

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