Posts tagged as:

Creative Development

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[b]Scenic Environment Creation in Vue with Scott McEwan[/b]
English| Audio: aac, 44100 Hz, stereo
FLV| Video: h264, yuv420p, 1280×720, 15.00 fps(r)| 880MB
[b]Genre:[/b] Video Training[/center]
In this Vue tutorial we will be creating lake scene in Vue 10. Throughout these lessons we will go over the creation of a procedural terrain in Vue 10 xStream, custom sculpting this terrain using the function editor, converting the terrain for export to world machine and custom eroding that terrain for ultimate realism. We will then import that terrain back into Vue for texturing and rendering. We will go over the creation of a believable atmosphere and ecosystem in Vue. Read more…

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[b]Animating Object Transitions in Cinema 4D with Can Erduman[/b]
English| Audio: aac, 44100 Hz, stereo
FLV| Video: h264, yuv420p, 1280×720, 15.00 fps(r)| 2.03GB
[b]Genre:[/b] Video Training[/center]
In this CINEMA 4D tutorial we will learn learn how to create fancy object transitions and transformer effects. We will dive into animation and learn what is important when animating object transitions. After that we will learn how to build up and rig models for transitions. After diving into the detailed animation process, we will make the scene render ready and finally render the scene using the new Physical Renderer inside CINEMA 4D. Read more…

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[b]Rigging and Animating 2D Characters in After Effects with Daniel Gies[/b]
English| Audio: aac, 44100 Hz, stereo
FLV| Video: h264, yuv420p, 1280×720, 15.00 fps(r)| 5.84GB
[b]Genre:[/b] Video Training[/center]
In this After Effects tutorial we will learn how to assemble, rig, and animate a richly detailed and dynamic character inside of After Effects. Throughout these lessons we will see just how powerful After Effects can be when doing advanced character animation. We will venture well beyond the basic paper cutout style of character animation that is often associated with this approach by breaking down the steps required to assemble, rig and animate a richly detailed and dynamic character inside of After Effects. Read more…

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[b]Modeling a Detailed Ship in Maya with Stas Poritskiy[/b]
English| Audio: aac, 44100 Hz, stereo
FLV| Video: h264, yuv420p, 1280×720, 15.00 fps(r)| 1.51GB
[b]Genre:[/b] Video Training[/center]
In this tutorial we will focus on various methods of speed modeling using Autodesk Maya 2013. We are going to model a pirate ship that can be used in game cinematics or film. During this course, we will explore various methods of modeling using vast variety of tools and techniques available in Maya. We will focus on speed and learn how to maintain accuracy of the model. We will touch briefly on ZBrush to help develop organic decorative shapes. Read more…

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[b]Dinosaur Reconstruction in ZBrush with Peter Minister[/b]
English| Audio: aac, 44100 Hz, stereo
FLV| Video: h264, yuv420p, 1280×720, 15.00 fps(r)| 1.20GB
[b]Genre:[/b] Video Training[/center]
In this tutorial we will create a dinosaur using ZSpheres to create a base mesh, PolyPaint, and create a final render. These lessons demonstrate all of the great techniques used to create prehistoric creatures for use in illustration. While this is a speed sculpt over the period of two hours it will demonstrate a number of techniques to produce a scientifically accurate dinosaur model. Read more…

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[b]Creating Hologram Effects for Video in Maya and After Effects with James Whiffin[/b]
English| Audio: aac, 44100 Hz, stereo
FLV| Video: h264, yuv420p, 1280×720, 15.00 fps(r)| 2.25GB
[b]Genre:[/b] Video Training[/center]
In this tutorial we will explore how to create interaction between our live action footage and CG environment. This course goes through the entire process in real time, of creating a shot in which the live action footage interacts with our CG scene. We start out by matchmoving our footage in PFTrack and take a look at how we can easily solve multiple matchmoves. Read more…

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[b]Creating a Fantasy Dragon in ZBrush with Peter Minister[/b]
English| Audio: aac, 44100 Hz, stereo
FLV| Video: h264, yuv420p, 1280×720, 15.00 fps(r)| 2.18GB
[b]Genre:[/b] Video Training[/center]
In this tutorial we will cover the creation of a dragon using reason and common sense. Through these lessons we will endeavor to create a dragon using the same kind of thinking and logic that I apply to my prehistoric creature modeling. We will use a variety of methods to achieve this along with a number of new features in the latest release of ZBrush 4 R 4. We will cover Qremesher as well as retopology and the new mesh insert brush feature. Read more…

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[b]Texturing Techniques in UVLayout and Maxwell Render[/b]
English| Audio: aac, 44100 Hz, stereo
FLV| Video: h264, yuv420p, 1280×720, 15.00 fps(r)| 1.20GB
[b]Genre:[/b] Video Training[/center]
In this UVLayout tutorial we are going to explore a number of production-proven techniques to layout UVs for complex geometry. To do this we will utilize the specialized software headus UVLayout to map a piece of furniture and prepare it for texturing. Read more…

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[b]Creative Development – Facial Tracking in 3DEqualizer and Maya[/b]
English| Audio: aac, 44100 Hz, stereo
FLV| Video: h264, yuv420p, 1280×720, 15.00 fps(r)| 1.93GB
[b]Genre:[/b] Video Training[/center]
In this tutorial we will learn how to do an object tracking inside of 3DEqualizer. We will start by explaining what is important for the preparation of an object tracking shot. Then we will see how to shoot a grid in order to later calibrate a lens to remove it’s distortion. We will also take a look at the surveyed tracking method before we track our first shot. Read more…

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[b]Crafting Characters from Design to Composite in ZBrush and Maya[/b]
English| Audio: aac, 44100 Hz, stereo
FLV| Video: h264, yuv420p, 1280×720, 15.00 fps(r)| 2.32GB
[b]Genre:[/b] Video Training[/center]
In this tutorial we will take a global look at all the techniques required to do the models, textures, and shading for a character. We will start by taking a brief look at the concept and references, then start to model from scratch in ZBrush using a ZSphere structure. Read more…

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